A drop in implementation of the Hydrogen.Peripherals.Input manager. This simply makes the class an accessible singleton with some very simple additional functionality.
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static bool | Exists () |
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A drop in implementation of the Hydrogen.Peripherals.Input manager. This simply makes the class an accessible singleton with some very simple additional functionality.
Definition at line 37 of file hInput.cs.
override void hInput.Awake |
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static bool hInput.Exists |
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Does an Input Manager already exist?
Definition at line 87 of file hInput.cs.
89 return _staticInstance != null;
bool hInput.Persistent = true |
Should this input manager survive scene switches?
Definition at line 42 of file hInput.cs.
Gets the input manager instance, creating one if none is found.
The Input Manager.
Definition at line 64 of file hInput.cs.