Hydrogen Framework  1.3.1
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events
Hydrogen.Threading.Jobs.MeshCombiner Member List

This is the complete list of members for Hydrogen.Threading.Jobs.MeshCombiner, including all inherited members.

Abort()Hydrogen.Threading.JobBaseprotectedvirtual
AddMaterial(UnityEngine.Material material)Hydrogen.Threading.Jobs.MeshCombiner
AddMaterial(int code, UnityEngine.Material material)Hydrogen.Threading.Jobs.MeshCombiner
AddMaterials(UnityEngine.Material[] materials)Hydrogen.Threading.Jobs.MeshCombiner
AddMesh(MeshFilter meshFilter, Renderer renderer, Matrix4x4 worldMatrix)Hydrogen.Threading.Jobs.MeshCombiner
AddMesh(MeshInput meshInput)Hydrogen.Threading.Jobs.MeshCombiner
Check()Hydrogen.Threading.JobBasevirtual
ClearMaterials()Hydrogen.Threading.Jobs.MeshCombiner
ClearMeshes()Hydrogen.Threading.Jobs.MeshCombiner
Combine(Action< int, MeshOutput[]> onFinished)Hydrogen.Threading.Jobs.MeshCombiner
CreateMeshInput(MeshFilter meshFilter, Renderer renderer, Matrix4x4 worldMatrix)Hydrogen.Threading.Jobs.MeshCombiner
CreateMeshInputs(MeshFilter[] meshFilters, Renderer[] renderers, Matrix4x4[] worldMatrices)Hydrogen.Threading.Jobs.MeshCombiner
CreateMeshObject(MeshOutput meshOutput)Hydrogen.Threading.Jobs.MeshCombiner
CreateMeshObject(MeshOutput meshOutput, bool instanceMaterials)Hydrogen.Threading.Jobs.MeshCombiner
CreateMeshObjects(MeshOutput[] meshOutputs)Hydrogen.Threading.Jobs.MeshCombiner
CreateMeshObjects(MeshOutput[] meshOutputs, bool instanceMaterials)Hydrogen.Threading.Jobs.MeshCombiner
FiredOnFinishedHydrogen.Threading.JobBase
GetMaterialInstances(int[] codes)Hydrogen.Threading.Jobs.MeshCombiner
GetMaterials(int[] codes)Hydrogen.Threading.Jobs.MeshCombiner
IsBusyHydrogen.Threading.JobBase
IsDoneHydrogen.Threading.JobBase
MaterialsLookupHydrogen.Threading.Jobs.MeshCombiner
MeshInputCountHydrogen.Threading.Jobs.MeshCombiner
MeshInputsHydrogen.Threading.Jobs.MeshCombiner
MeshOutputCountHydrogen.Threading.Jobs.MeshCombiner
MeshOutputsHydrogen.Threading.Jobs.MeshCombiner
OnFinished()Hydrogen.Threading.Jobs.MeshCombinerprotectedvirtual
RemoveMaterial(UnityEngine.Material material)Hydrogen.Threading.Jobs.MeshCombiner
RemoveMesh(MeshFilter meshFilter, Renderer renderer, Matrix4x4 worldMatrix)Hydrogen.Threading.Jobs.MeshCombiner
RemoveMesh(MeshInput meshInput)Hydrogen.Threading.Jobs.MeshCombiner
Run(object state)Hydrogen.Threading.JobBaseprotectedvirtual
Start(bool backgroundThread, System.Threading.ThreadPriority priority)Hydrogen.Threading.ThreadPoolJobvirtual
ThreadedFunction()Hydrogen.Threading.Jobs.MeshCombinerprotectedvirtual