AddToPool() | Hydrogen.Core.ObjectPoolCollection | |
CullExtras | Hydrogen.Core.ObjectPoolCollection | |
CullInterval | Hydrogen.Core.ObjectPoolCollection | |
CullUpdate() | Hydrogen.Core.ObjectPoolCollection | |
Despawn(GameObject gameObject) | Hydrogen.Core.ObjectPoolCollection | |
Despawn(GameObject gameObject, bool onSpawn) | Hydrogen.Core.ObjectPoolCollection | |
DespawnImmediate(GameObject gameObject) | Hydrogen.Core.ObjectPoolCollection | |
DespawnPoolLocation | Hydrogen.Core.ObjectPoolCollection | |
HasLegacyParticleAnimator | Hydrogen.Core.ObjectPoolCollection | |
HasLegacyParticleEmitter | Hydrogen.Core.ObjectPoolCollection | |
HasObjectPoolItem | Hydrogen.Core.ObjectPoolCollection | |
HasParticleSystem | Hydrogen.Core.ObjectPoolCollection | |
HasRigidbody | Hydrogen.Core.ObjectPoolCollection | |
Initialize(GameObject prefab, Transform parent, int poolID) | Hydrogen.Core.ObjectPoolCollection | |
Initialized | Hydrogen.Core.ObjectPoolCollection | |
ManageParticles | Hydrogen.Core.ObjectPoolCollection | |
ObjectPoolCollection(int preload, bool spawnMore, bool slowMessage, bool handleParticles, bool trackSpawned, bool cullExtras, float cullInterval) | Hydrogen.Core.ObjectPoolCollection | |
Prefab | Hydrogen.Core.ObjectPoolCollection | |
PreloadAmount | Hydrogen.Core.ObjectPoolCollection | |
RemoveFromPool(GameObject gameObject, bool destroyObject) | Hydrogen.Core.ObjectPoolCollection | |
SendMessage | Hydrogen.Core.ObjectPoolCollection | |
Spawn() | Hydrogen.Core.ObjectPoolCollection | |
Spawn(Vector3 location, Quaternion rotation) | Hydrogen.Core.ObjectPoolCollection | |
SpawnedObjects | Hydrogen.Core.ObjectPoolCollection | |
SpawnMore | Hydrogen.Core.ObjectPoolCollection | |
TrackObjects | Hydrogen.Core.ObjectPoolCollection | |