Abort() | Hydrogen.Threading.JobBase | protectedvirtual |
AddMaterial(UnityEngine.Material material) | Hydrogen.Threading.Jobs.MeshCombiner | |
AddMaterial(int code, UnityEngine.Material material) | Hydrogen.Threading.Jobs.MeshCombiner | |
AddMaterials(UnityEngine.Material[] materials) | Hydrogen.Threading.Jobs.MeshCombiner | |
AddMesh(MeshFilter meshFilter, Renderer renderer, Matrix4x4 worldMatrix) | Hydrogen.Threading.Jobs.MeshCombiner | |
AddMesh(MeshInput meshInput) | Hydrogen.Threading.Jobs.MeshCombiner | |
Check() | Hydrogen.Threading.JobBase | virtual |
ClearMaterials() | Hydrogen.Threading.Jobs.MeshCombiner | |
ClearMeshes() | Hydrogen.Threading.Jobs.MeshCombiner | |
Combine(Action< int, MeshOutput[]> onFinished) | Hydrogen.Threading.Jobs.MeshCombiner | |
CreateMeshInput(MeshFilter meshFilter, Renderer renderer, Matrix4x4 worldMatrix) | Hydrogen.Threading.Jobs.MeshCombiner | |
CreateMeshInputs(MeshFilter[] meshFilters, Renderer[] renderers, Matrix4x4[] worldMatrices) | Hydrogen.Threading.Jobs.MeshCombiner | |
CreateMeshObject(MeshOutput meshOutput) | Hydrogen.Threading.Jobs.MeshCombiner | |
CreateMeshObject(MeshOutput meshOutput, bool instanceMaterials) | Hydrogen.Threading.Jobs.MeshCombiner | |
CreateMeshObjects(MeshOutput[] meshOutputs) | Hydrogen.Threading.Jobs.MeshCombiner | |
CreateMeshObjects(MeshOutput[] meshOutputs, bool instanceMaterials) | Hydrogen.Threading.Jobs.MeshCombiner | |
FiredOnFinished | Hydrogen.Threading.JobBase | |
GetMaterialInstances(int[] codes) | Hydrogen.Threading.Jobs.MeshCombiner | |
GetMaterials(int[] codes) | Hydrogen.Threading.Jobs.MeshCombiner | |
IsBusy | Hydrogen.Threading.JobBase | |
IsDone | Hydrogen.Threading.JobBase | |
MaterialsLookup | Hydrogen.Threading.Jobs.MeshCombiner | |
MeshInputCount | Hydrogen.Threading.Jobs.MeshCombiner | |
MeshInputs | Hydrogen.Threading.Jobs.MeshCombiner | |
MeshOutputCount | Hydrogen.Threading.Jobs.MeshCombiner | |
MeshOutputs | Hydrogen.Threading.Jobs.MeshCombiner | |
OnFinished() | Hydrogen.Threading.Jobs.MeshCombiner | protectedvirtual |
RemoveMaterial(UnityEngine.Material material) | Hydrogen.Threading.Jobs.MeshCombiner | |
RemoveMesh(MeshFilter meshFilter, Renderer renderer, Matrix4x4 worldMatrix) | Hydrogen.Threading.Jobs.MeshCombiner | |
RemoveMesh(MeshInput meshInput) | Hydrogen.Threading.Jobs.MeshCombiner | |
Run(object state) | Hydrogen.Threading.JobBase | protectedvirtual |
Start(bool backgroundThread, System.Threading.ThreadPriority priority) | Hydrogen.Threading.ThreadPoolJob | virtual |
ThreadedFunction() | Hydrogen.Threading.Jobs.MeshCombiner | protectedvirtual |