This is the complete list of members for hObjectPool, including all inherited members.
| Add(GameObject prefab) | Hydrogen.Core.ObjectPool | |
| Add(GameObject prefab, int preloadAmount) | Hydrogen.Core.ObjectPool | |
| Add(GameObject prefab, int preloadAmount, bool spawnMore, bool slowMessage, bool handleParticles, bool trackSpawned, bool cullExtras, float cullInterval) | Hydrogen.Core.ObjectPool | |
| Add(GameObject[] prefabs) | Hydrogen.Core.ObjectPool | |
| Add(GameObject[] prefabs, int preloadAmount) | Hydrogen.Core.ObjectPool | |
| Add(GameObject[] prefabs, int preloadAmount, bool spawnMore, bool slowMessage, bool handleParticles, bool trackSpawned, bool cullExtras, float cullInterval) | Hydrogen.Core.ObjectPool | |
| Awake() | hObjectPool | protectedvirtual |
| CullExtras | Hydrogen.Core.ObjectPool | |
| CullInterval | Hydrogen.Core.ObjectPool | |
| Despawn(Transform transform) | Hydrogen.Core.ObjectPool | |
| Despawn(GameObject gameObject) | Hydrogen.Core.ObjectPool | |
| Despawn(Transform transform, int poolID) | Hydrogen.Core.ObjectPool | |
| Despawn(GameObject gameObject, int poolID) | Hydrogen.Core.ObjectPool | |
| Exists() | hObjectPool | static |
| GetPoolID(GameObject gameObject) | Hydrogen.Core.ObjectPool | |
| GetPoolID(string prefabName) | Hydrogen.Core.ObjectPool | |
| HandleParticles | Hydrogen.Core.ObjectPool | |
| Instance | hObjectPool | static |
| ObjectPools | Hydrogen.Core.ObjectPool | |
| Persistent | hObjectPool | |
| PreloadAmount | Hydrogen.Core.ObjectPool | |
| Remove(GameObject gameObject, bool destroyImmediate) | Hydrogen.Core.ObjectPool | |
| SlowMessage | Hydrogen.Core.ObjectPool | |
| Spawn(Transform transform) | Hydrogen.Core.ObjectPool | |
| Spawn(GameObject gameObject) | Hydrogen.Core.ObjectPool | |
| Spawn(Transform transform, Vector3 position, Quaternion rotation) | Hydrogen.Core.ObjectPool | |
| Spawn(GameObject gameObject, Vector3 position, Quaternion rotation) | Hydrogen.Core.ObjectPool | |
| Spawn(int poolID) | Hydrogen.Core.ObjectPool | |
| Spawn(int poolID, Vector3 position, Quaternion rotation) | Hydrogen.Core.ObjectPool | |
| SpawnMore | Hydrogen.Core.ObjectPool | |
| TrackObjects | Hydrogen.Core.ObjectPool | |
| Update() | Hydrogen.Core.ObjectPool | protectedvirtual |