Hydrogen Framework  1.3.1
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hObjectPool Member List

This is the complete list of members for hObjectPool, including all inherited members.

Add(GameObject prefab)Hydrogen.Core.ObjectPool
Add(GameObject prefab, int preloadAmount)Hydrogen.Core.ObjectPool
Add(GameObject prefab, int preloadAmount, bool spawnMore, bool slowMessage, bool handleParticles, bool trackSpawned, bool cullExtras, float cullInterval)Hydrogen.Core.ObjectPool
Add(GameObject[] prefabs)Hydrogen.Core.ObjectPool
Add(GameObject[] prefabs, int preloadAmount)Hydrogen.Core.ObjectPool
Add(GameObject[] prefabs, int preloadAmount, bool spawnMore, bool slowMessage, bool handleParticles, bool trackSpawned, bool cullExtras, float cullInterval)Hydrogen.Core.ObjectPool
Awake()hObjectPoolprotectedvirtual
CullExtrasHydrogen.Core.ObjectPool
CullIntervalHydrogen.Core.ObjectPool
Despawn(Transform transform)Hydrogen.Core.ObjectPool
Despawn(GameObject gameObject)Hydrogen.Core.ObjectPool
Despawn(Transform transform, int poolID)Hydrogen.Core.ObjectPool
Despawn(GameObject gameObject, int poolID)Hydrogen.Core.ObjectPool
Exists()hObjectPoolstatic
GetPoolID(GameObject gameObject)Hydrogen.Core.ObjectPool
GetPoolID(string prefabName)Hydrogen.Core.ObjectPool
HandleParticlesHydrogen.Core.ObjectPool
InstancehObjectPoolstatic
ObjectPoolsHydrogen.Core.ObjectPool
PersistenthObjectPool
PreloadAmountHydrogen.Core.ObjectPool
Remove(GameObject gameObject, bool destroyImmediate)Hydrogen.Core.ObjectPool
SlowMessageHydrogen.Core.ObjectPool
Spawn(Transform transform)Hydrogen.Core.ObjectPool
Spawn(GameObject gameObject)Hydrogen.Core.ObjectPool
Spawn(Transform transform, Vector3 position, Quaternion rotation)Hydrogen.Core.ObjectPool
Spawn(GameObject gameObject, Vector3 position, Quaternion rotation)Hydrogen.Core.ObjectPool
Spawn(int poolID)Hydrogen.Core.ObjectPool
Spawn(int poolID, Vector3 position, Quaternion rotation)Hydrogen.Core.ObjectPool
SpawnMoreHydrogen.Core.ObjectPool
TrackObjectsHydrogen.Core.ObjectPool
Update()Hydrogen.Core.ObjectPoolprotectedvirtual